Moral Choices

Moral Choices add an interesting depth to the mood and chemistry of the Villagers. It works as follows, each time you level up to the next level you will be whispered with a scenario. There will be 3 choices as of the first version. A Good, Evil and Heroic choice will be offered to the Villager, each with different outcomes. Be warned that some of these WILL BE PERMANENT! Here is an example of a what a Villager may be offered-

You notice that the village Blacksmith has craft a barrel of advanced weaponry to use in the upcoming Bluventures. Simultaneous a shadowed figure whispers that if you smuggle it to him he will reward you will a cut of the profit in exchanged for the weapons.

A) You decline and warn that if he doesnt leave you will make the village aware of his presence. +5% Bluventure success for the day

B) You make the deal and sneak in, press the lid shut and he keeps his end of the deal +1000 Blus

C) You not only decline his offer, you grab him and pull him into the light, revealing his appearance. He knows he can not return ever again for fear of his life. You alert the Law Enforcement and the Chief pays you for your heroism. +750 Blus, +5% Bluventure success for the day